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Cyber Five Staying Safe on the Internet
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Educational Use
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First graders whether at home or school will be online using the Internet and need to know the basic rules of staying safe. ABYCA has a very good age appropriate video to share with young students on five rules to stay safe. There is even a quiz at the end to test their knowledge after viewing the video.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Date Added:
03/12/2019
Daily News
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Educational Use
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In 5th grade, students can begin researching and interviewing others on topics for a weekly or monthly newsletter for the school. The students will learn interviewing techniques as well as become better writers.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Date Added:
03/16/2019
Decision Intelligence You Tube Page
Only Sharing Permitted
CC BY-NC-ND
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***This resource is published by Cassie Kozyrhov.Cassie is Head of Decision Intelligence at Google and this is her video channel. It provides short video clips on stats, AI, data, and decision science. May serve as a supplemental resource.

Subject:
Computer Science
Educational Technology
Material Type:
Activity/Lab
Author:
Cyber Citizenship Initiative
Date Added:
03/29/2022
Designing Solutions
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Educational Use
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Seesaw is a web-based and application platform where students can post pictures from the classroom, annotate, speak their mind, and create electronic portfolios that connect school and home. Parents are able to see student work as soon as it is posted.
In this activity, students will take a common problem and use the design process to come up with a solution.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Date Added:
03/11/2019
Developing Word Processing Skills
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CC BY-NC-ND
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According to Eastern Michigan University, composing at a computer is a unique activity that many students will need time to master. Students have played games and may know some of the keys on the keyboard. Before students actually begin composing, they need to learn about the different keys on the keyboard without focusing on their writing skills and typing. Students need to learn how to create spaces between their words, type capital and lower case letters, delete text, save and print a document.

Subject:
Education
Educational Technology
Material Type:
Game
Provider:
REMC Association of Michigan
Date Added:
03/12/2019
Digital Citizen
Unrestricted Use
CC BY
Rating
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A Google Slide Deck introduction to the MITECS competency Digital Citizen - Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act in ways that are safe, legal and ethical.

Example: Eleventh graders in a Careers Course created LinkedIn accounts and entered a resume of their work and volunteer experiences. After careful research on topics about the kind of work they thought would be interesting to do, they composed short articles, which after a peer review and teacher review, they revised, before publishing the results on their LinkedIn account. During the composition time, the teacher taught about respectful commenting through an author study of comments on articles online. The students analyzed the comments in a fishbowl structure and explored what made comments constructive and positive versus disrespectful or toxic. After some practice dialoguing in a private discussion board on a wiki, students posted live comments on each other’s LinkedIn articles.

Questions for Reflection:
- How do the MITECS complement core content?
- How might you and your colleagues develop cross-curricular experiences to support the MITECS?
- Which of the competencies are you most familiar with?
- Which competency is an area of growth for you, as an educator?

Subject:
Education
Educational Technology
Material Type:
Reading
Date Added:
04/27/2022
Digital and Civic Literacy Skills
Only Sharing Permitted
CC BY-NC-ND
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**This resource is published by Learning for Justice.Digital and Civic Literacy Skills is an online website created by Learning for Justice and is a project of the Southern Poverty Law Center. The website includes videos and lessons for students to learn digital and civic literacy skills.

Subject:
Career and Technical Education
Educational Technology
Information Science
Material Type:
Lesson
Unit of Study
Author:
Cyber Citizenship Initiative
Date Added:
03/29/2022
Does Science Fiction Predict the Future Lesson Plan
Unrestricted Use
CC BY
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Students will learn the potential costs and benefits of social media, digital consumption, and our relationship with technology as a society in the three-week lesson. This inquiry based unit of study will answer the following questions:

Essential Question: How can we use science fiction’s ability to predict the future to help humanity?

Supportive Questions 1: What predictions of future development has science fiction accurately made in the past? This can include technology, privacy, medicine, social justice, political, environmental, education, and economic.

Supportive Question 2: What predictions for future development in contemporary science fiction are positive for the future of humanity? What factors need to begin in your lifetime to make these predictions reality?

Supportive Question 3: What predictions for future development in contemporary science fiction are negative for the future of humanity? What factors need to begin in your lifetime to stop these negative outcomes?

Subject:
Applied Science
Career and Technical Education
Composition and Rhetoric
Education
Educational Technology
Electronic Technology
English Language Arts
Information Science
Reading Informational Text
Reading Literature
Material Type:
Full Course
Lesson Plan
Module
Date Added:
04/27/2022
Don't Bully Me
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Educational Use
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Bullying is a hot topic in schools today. Helping students understand bullying and how to react to bullying situations is difficult. Using the website Students Against Bullying students will explore the topic of bullying.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Date Added:
03/14/2019
Easel.ly Done
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Educational Use
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Easel.ly is a free online tool that allows students to turn any visual information into an infographic with simple drag and drop. Students are able to communicate their learning in a creative innovative way using limited text and graphics. If this is the first time creating infographics, it may take two class periods.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Date Added:
03/14/2019
Empowered Learner
Unrestricted Use
CC BY
Rating
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A Google Slide Deck introduction to the MITECS competency Empowered Learner - Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

Example: Seventh grade students in an English class set individual goals based on their initial reading fluency and comprehension assessment results. As the academic year progressed, the students jotted “success notes” to themselves as they mastered new skills. Each student charted their goals and monitored their own progress each week through a personalized goal tracker checklist. As the academic year progressed, each student wrote about their learning journey in an online journal that was shared with their teacher. At the end of the year, students reflected on and celebrated their growth.

Questions for Reflection:
- How do the MITECS complement core content?
- How might you and your colleagues develop cross-curricular experiences to support the MITECS?
- Which of the competencies are you most familiar with?
- Which competency is an area of growth for you, as an educator?

Subject:
Education
Educational Technology
Material Type:
Reading
Date Added:
04/27/2022
Event Planner
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Educational Use
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Engaging students in their education is not always easy. One way is to give them the opportunity to be involved in school event decision making processes. Providing them with a task, having them poll their peers, and then using the analyzed data to inform their decisions is sure to keep them engaged.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Date Added:
03/14/2019