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Daily News
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Educational Use
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In 5th grade, students can begin researching and interviewing others on topics for a weekly or monthly newsletter for the school. The students will learn interviewing techniques as well as become better writers.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Date Added:
03/16/2019
Designing Solutions
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Educational Use
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Seesaw is a web-based and application platform where students can post pictures from the classroom, annotate, speak their mind, and create electronic portfolios that connect school and home. Parents are able to see student work as soon as it is posted.
In this activity, students will take a common problem and use the design process to come up with a solution.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Date Added:
03/11/2019
Developing Word Processing Skills
Only Sharing Permitted
CC BY-NC-ND
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According to Eastern Michigan University, composing at a computer is a unique activity that many students will need time to master. Students have played games and may know some of the keys on the keyboard. Before students actually begin composing, they need to learn about the different keys on the keyboard without focusing on their writing skills and typing. Students need to learn how to create spaces between their words, type capital and lower case letters, delete text, save and print a document.

Subject:
Education
Educational Technology
Material Type:
Game
Provider:
REMC Association of Michigan
Date Added:
03/12/2019
Don't Bully Me
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Educational Use
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Bullying is a hot topic in schools today. Helping students understand bullying and how to react to bullying situations is difficult. Using the website Students Against Bullying students will explore the topic of bullying.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Date Added:
03/14/2019
Easel.ly Done
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Educational Use
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Easel.ly is a free online tool that allows students to turn any visual information into an infographic with simple drag and drop. Students are able to communicate their learning in a creative innovative way using limited text and graphics. If this is the first time creating infographics, it may take two class periods.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Date Added:
03/14/2019
Event Planner
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Educational Use
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Engaging students in their education is not always easy. One way is to give them the opportunity to be involved in school event decision making processes. Providing them with a task, having them poll their peers, and then using the analyzed data to inform their decisions is sure to keep them engaged.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Date Added:
03/14/2019
Express Yourself
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Educational Use
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Infographics are graphic visual representations of information, data or knowledge intended to present information quickly and clearly. They are fun to create and students will be engaged in the creative process of presenting their information in an interactive visual form.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Date Added:
03/16/2019
Fact or Fiction? Evaluating Media in a “Post-Truth” World
Conditional Remix & Share Permitted
CC BY-NC-SA
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In 2016, Oxford Dictionaries chose "post-truth" as the word of the year. As literacy has shifted from published hardcopy to an online landscape, it is more important than ever to engage and empower students in navigating the complicated battleground of fake news versus responsible, fact-based news. In this multi-day lesson, students will 1) examine terms associated with “fake news” and evaluate sources for their reliability and authenticity, and 2) develop a set of norms for responsible use of online news sources that spans academic and personal interaction with media.

Subject:
Applied Science
Computer Science
English Language Arts
Material Type:
Activity/Lab
Game
Homework/Assignment
Date Added:
04/27/2022
Fifth Grade Reading Fluency and SeeSaw
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Educational Use
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In this activity, students will read a piece that is uploaded to SeeSaw by the teacher. The teacher may want to have students use the piece again in the year to measure growth.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Date Added:
03/16/2019
Flippity Flashcard
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Educational Use
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Students create a set of online flashcards from a Google spreadsheet. Flashcards are a great way for students to practice vocabulary, memorize the U.S. capitals, and much more on their own or with others.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Date Added:
03/14/2019
Follow the Digital Footprints
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Educational Use
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Students who use the computer need to realize that no matter how old they are, they are leaving digital footprints behind. Unlike footprints in the sand, it is very difficult to delete digital footprints. So if your kindergarten students are using the computer at school or at home, they need to learn what a digital footprint is.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Date Added:
02/28/2019
Graphing Fuzzbugs
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Educational Use
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Students will sort Fuzz Bugs by color into matching containers creating a bar graph. Questions are then asked requiring students to interpret the graph and enter in answers. Questions are read aloud for nonreaders.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Date Added:
02/28/2019
Guess My Animal
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Educational Use
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Students will complete research about an animal of their choice using the San Diego Zoo Kids Zoo website. The students will create a SlideShow Presentation to share with the class teaching about their animal. The class will use given “clues” based on research to guess the student's animal.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Date Added:
03/12/2019