The information revolution of the 21st century is as significant and transformative as the industrial revolution of the 19th century. In this unit, students – and by proxy their families – will learn about the challenges of our current information landscape and how to navigate them.This unit is split into four modules. These modules can be done sequentially or stand on their own, depending on students’ needs and teachers’ timeframes. The modules culminate in a Digital Survival Skills Workshop hosted by students where they teach these skills to their community. If you plan to complete the culminating project, we suggest introducing it briefly at the beginning of Module 1 so students know what the end goal is. See Module 4 for introduction materials.In this module (3 of 4), students learn fact-checking skills using the SIFT model (Stop, Investigate, Find better coverage, Trace claims to their original source) that they can employ to verify questionable information and sources online.
182 Results
Students will learn the potential costs and benefits of social media, digital consumption, and our relationship with technology as a society in the three-week lesson. This inquiry based unit of study will answer the following questions:
Essential Question: How can we use science fiction’s ability to predict the future to help humanity?
Supportive Questions 1: What predictions of future development has science fiction accurately made in the past? This can include technology, privacy, medicine, social justice, political, environmental, education, and economic.
Supportive Question 2: What predictions for future development in contemporary science fiction are positive for the future of humanity? What factors need to begin in your lifetime to make these predictions reality?
Supportive Question 3: What predictions for future development in contemporary science fiction are negative for the future of humanity? What factors need to begin in your lifetime to stop these negative outcomes?
Opinion Writing
BrainVentures are engaging & interactive, digital, enrichment activities meant to supplement your standard aligned curriculum. They can be used as indepent or collaborative practice as well as remotely or on campus.
- Subject:
- Education
- Elementary Education
- English Language Arts
- Material Type:
- Activity/Lab
- Interactive
- Module
- Date Added:
- 04/27/2022
Bullying is a hot topic in schools today. Helping students understand bullying and how to react to bullying situations is difficult. Using the website Students Against Bullying students will explore the topic of bullying.
- Subject:
- Education
- Educational Technology
- Material Type:
- Activity/Lab
- Game
- Interactive
- Module
- Provider:
- REMC Association of Michigan
- Date Added:
- 03/14/2019
Using Abcya!Paint, and NickJr. Free Draw, students will become digital artists as they create artifacts, using web based painting tools
- Subject:
- Education
- Educational Technology
- Material Type:
- Activity/Lab
- Game
- Interactive
- Module
- Provider:
- REMC Association of Michigan
- Date Added:
- 02/28/2019
How does Google design their logo? You will become the creator and code your way to a new Google Logo using Scratch.
- Subject:
- Education
- Educational Technology
- Material Type:
- Activity/Lab
- Game
- Interactive
- Module
- Provider:
- REMC Association of Michigan
- Date Added:
- 03/14/2019
Easel.ly is a free online tool that allows students to turn any visual information into an infographic with simple drag and drop. Students are able to communicate their learning in a creative innovative way using limited text and graphics. If this is the first time creating infographics, it may take two class periods.
- Subject:
- Education
- Educational Technology
- Material Type:
- Activity/Lab
- Game
- Interactive
- Module
- Provider:
- REMC Association of Michigan
- Date Added:
- 03/14/2019
Need your students to have a voice? Let them record their authentic learning digitally and share with others. Social interactions and learning is amplified when using Flipgrid.
- Subject:
- Education
- Educational Technology
- Material Type:
- Activity/Lab
- Game
- Interactive
- Module
- Provider:
- REMC Association of Michigan
- Date Added:
- 03/11/2019
Students will tell a story that explains who they are using Educreations.
- Subject:
- Education
- Educational Technology
- Material Type:
- Activity/Lab
- Game
- Interactive
- Module
- Provider:
- REMC Association of Michigan
- Date Added:
- 03/11/2019
A Google Slide Deck introduction to the MITECS competency Empowered Learner - Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
Example: Seventh grade students in an English class set individual goals based on their initial reading fluency and comprehension assessment results. As the academic year progressed, the students jotted “success notes” to themselves as they mastered new skills. Each student charted their goals and monitored their own progress each week through a personalized goal tracker checklist. As the academic year progressed, each student wrote about their learning journey in an online journal that was shared with their teacher. At the end of the year, students reflected on and celebrated their growth.
Questions for Reflection:
- How do the MITECS complement core content?
- How might you and your colleagues develop cross-curricular experiences to support the MITECS?
- Which of the competencies are you most familiar with?
- Which competency is an area of growth for you, as an educator?
- Subject:
- Education
- Educational Technology
- Material Type:
- Reading
- Date Added:
- 04/27/2022
EL Education does not provide a discrete character education program because we believe that character is not separate from scholarship: character education happens all day long. Explicit focus on character, reflection on character, and critique of character is present in every part of school, whether students are in hallways or in classes. School leaders and staff model positive character in all settings, in front of students and apart from students. Schools embrace the Structure of Crew and the Spirit of Crew: everyone thinking and working to help others in a team approach all day long.
- Subject:
- Education
- Material Type:
- Teaching/Learning Strategy
- Provider:
- EL Education
- Date Added:
- 04/27/2022
Students will learn how to evaluate a website while using a HyperDoc in a group task. Hyperdocs are interactive digital documents that may easily be edited by a teacher.
- Subject:
- Education
- Educational Technology
- Material Type:
- Activity/Lab
- Game
- Interactive
- Module
- Provider:
- REMC Association of Michigan
- Date Added:
- 03/16/2019
Engaging students in their education is not always easy. One way is to give them the opportunity to be involved in school event decision making processes. Providing them with a task, having them poll their peers, and then using the analyzed data to inform their decisions is sure to keep them engaged.
- Subject:
- Education
- Educational Technology
- Material Type:
- Activity/Lab
- Game
- Interactive
- Module
- Provider:
- REMC Association of Michigan
- Date Added:
- 03/14/2019
Formulating, organizing, and presenting ideas clearly in writing. Reviews basic principles of rhetoric. Focuses on development of a topic, thesis, choice of appropriate vocabulary, and sentence structure to achieve purpose. Develops idiomatic prose style. Gives attention to grammar and vocabulary usage. Special focus on strengthening skills of bilingual students. Successful completion satisfies Phase I of the Writing Requirement. The purpose of this course is to develop your writing skills so that you can feel confident writing the essays, term papers, reports, and exams you will have to produce during your career here at MIT. We will read and analyze samples of expository writing, do some work on vocabulary development, and concentrate on developing your ability to write clear, accurate, sophisticated prose. We will also deal with the grammar and mechanical problems you may have trouble with.
- Subject:
- Arts and Humanities
- Composition and Rhetoric
- Education
- English Language Arts
- Language Education (ESL)
- Language, Grammar and Vocabulary
- Material Type:
- Full Course
- Provider:
- MIT
- Provider Set:
- MIT OpenCourseWare
- Date Added:
- 01/01/2002
Infographics are graphic visual representations of information, data or knowledge intended to present information quickly and clearly. They are fun to create and students will be engaged in the creative process of presenting their information in an interactive visual form.
- Subject:
- Education
- Educational Technology
- Material Type:
- Activity/Lab
- Game
- Interactive
- Module
- Provider:
- REMC Association of Michigan
- Date Added:
- 03/16/2019
In this activity, students will read a piece that is uploaded to SeeSaw by the teacher. The teacher may want to have students use the piece again in the year to measure growth.
- Subject:
- Education
- Educational Technology
- Material Type:
- Activity/Lab
- Game
- Interactive
- Module
- Provider:
- REMC Association of Michigan
- Date Added:
- 03/16/2019
The objective of this module is to show the many ways you can quickly and easily find OER materials in OER Commons. This module, “Finding OER Materials,” is activity-based; you'll be guided through the process of finding OER materials you can start using in your teaching and learning.
- Subject:
- Education
- Material Type:
- Teaching/Learning Strategy
- Provider:
- Rice University
- Provider Set:
- OpenStax CNX
- Date Added:
- 07/01/2022
The objective of this module is to show the many ways you can quickly and easily find OER materials in OER Commons. This module, “Finding OER Materials,” is activity-based; you'll be guided through the process of finding OER materials you can start using in your teaching and learning.
Students create a set of online flashcards from a Google spreadsheet. Flashcards are a great way for students to practice vocabulary, memorize the U.S. capitals, and much more on their own or with others.
- Subject:
- Education
- Educational Technology
- Material Type:
- Activity/Lab
- Game
- Interactive
- Module
- Provider:
- REMC Association of Michigan
- Date Added:
- 03/14/2019
Students who use the computer need to realize that no matter how old they are, they are leaving digital footprints behind. Unlike footprints in the sand, it is very difficult to delete digital footprints. So if your kindergarten students are using the computer at school or at home, they need to learn what a digital footprint is.
- Subject:
- Education
- Educational Technology
- Material Type:
- Activity/Lab
- Game
- Interactive
- Module
- Provider:
- REMC Association of Michigan
- Date Added:
- 02/28/2019